A downloadable game for Windows, macOS, and Linux

Buy Now$5.00 USD or more

Alphaman is an action platformer with classic, run, jump, dash, and shoot combat about an android taking down some bots gone bad.  The a group of hackers known as the Red Bombers have unleashed a virus infecting every day robots.  Even more dangerous are the bots who were formerly modified by their previous owners to enter into android fighting tournaments.  It's up to Alpha to stop the bad bots and take down the Red Bombers!

Join us on discord at:  https://discord.gg/YceeAHA

Controls (Can be changed in game):

  • Move left and right:  Arrow Keys or D-pad (no joy-stick support)
  • Jump:  Z
  • Shoot:  X
  • Charge for Free Secondary Weapon Use:  Hold C
  • Shoot Secondary Weapon:  C
  • Switch Secondary Weapon:  A & S
  • Dash:  Shift
  • Climb:  Up Arrow

Also supports controllers.  Only Xbox 360 and PS4 controllers have been tested.

Credits:

Programing/Design: 
Trey Cockrell (@Trueyomic)

Music:

Kezia Salmon
Trey Cockrell (only stage select and stage intro themes)

Art:

Trey Cockrell

Buko-Studios

Some Sound Effects taken from When It Hits the Fan, another Heartfelt Games LLC production.  The rest were made in LabChirp

StatusReleased
PlatformsWindows, macOS, Linux
Release date Nov 19, 2019
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorYomic
GenrePlatformer
Made withGodot
Tags8-Bit, classic, Controller, Godot, linux, mac, megaman, Singleplayer, windows
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)
LinksSteam, Homepage, Steam, Twitter/X

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. Your purchase comes with a Steam key. You will get access to the following files:

Alphaman - for Windows 131 MB
Version 5
Alphaman - for Mac 133 MB
Version 3
Alphaman - for Linux 153 MB
Version 7

Comments

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(1 edit)

Just beat the May 2019 update demo - the music is awesome and I had a lot of fun with it!

I think that firing the charged secondary (special?) shot should cost a little bit of your ammo (or have some penalty of some sort), because I felt overpowered by spamming the charged sword shot. 

The dash-wall-jump feels pretty satisfying too, so great job capturing that from the X series.

Can't wait to see more - and double-tap or (or left trigger?) as a shortcut for dash :)

- Larry

(+1)

_

Thanks for playing!  Just an fyi, there's a newer version of the game than the one you recorded what has dashing, wall climbing, and bug fixes.

(+1)

This is a cool game. Runs well. And I loved that boss at the end.

Game crashes; error window lasts for about 2 frames. Could not capture because print screen runs at a lag.

At what point does it crash?

When I click the .exe

Well, I have a new build up that removes some unnecessary files.  Let me know if it still crashes

It works now. Plays a lot like Megaman 1. Might want new stuff to differentiate it.

Thanks for the update!  Yeah, it's just a prototype/game to learn godot and making platformers.  I'll be making a follow up game that's closer to X in features.  Thanks for the input!