Just beat the May 2019 update demo - the music is awesome and I had a lot of fun with it!
I think that firing the charged secondary (special?) shot should cost a little bit of your ammo (or have some penalty of some sort), because I felt overpowered by spamming the charged sword shot.
The dash-wall-jump feels pretty satisfying too, so great job capturing that from the X series.
Can't wait to see more - and double-tap or (or left trigger?) as a shortcut for dash :)
Thanks for the update! Yeah, it's just a prototype/game to learn godot and making platformers. I'll be making a follow up game that's closer to X in features. Thanks for the input!
← Return to game
Comments
Log in with itch.io to leave a comment.
Just beat the May 2019 update demo - the music is awesome and I had a lot of fun with it!
I think that firing the charged secondary (special?) shot should cost a little bit of your ammo (or have some penalty of some sort), because I felt overpowered by spamming the charged sword shot.
The dash-wall-jump feels pretty satisfying too, so great job capturing that from the X series.
Can't wait to see more - and double-tap or (or left trigger?) as a shortcut for dash :)
- Larry
Thanks for playing! Just an fyi, there's a newer version of the game than the one you recorded what has dashing, wall climbing, and bug fixes.
This is a cool game. Runs well. And I loved that boss at the end.
Game crashes; error window lasts for about 2 frames. Could not capture because print screen runs at a lag.
At what point does it crash?
When I click the .exe
Well, I have a new build up that removes some unnecessary files. Let me know if it still crashes
It works now. Plays a lot like Megaman 1. Might want new stuff to differentiate it.
Thanks for the update! Yeah, it's just a prototype/game to learn godot and making platformers. I'll be making a follow up game that's closer to X in features. Thanks for the input!